rev. 5


this time it's actually the last, no more updates until M_____ release

Major

  • added sounds and music
  • heavily reworked design of first level (and a bit of the second)
  • collectibles based upgrade system instead of "silent"


Minor

  • large slimes are easier to hit
  • non-linear hp/mp/sp recovery
  • attack level can be seen now
  • hints on mp/sp bars for the next available move
  • implemented invincibility frames for dashing
  • changed slime splash attack damage pattern
  • more savepoints
  • rebalancing, as usual
  • several bugfixes
  • several optimizations, including save time


Thanks to the everyone for testing and responses! For the fist time making dynamic game I expected a lot worse results, lol

Files

fruitilitious (rev.5).zip 86 MB
9 hours ago

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