rev. 5
Fruitilitious » Devlog
this time it's actually the last, no more updates until M_____ release
Major
- added sounds and music
- heavily reworked design of first level (and a bit of the second)
- collectibles based upgrade system instead of "silent"
Minor
- large slimes are easier to hit
- non-linear hp/mp/sp recovery
- attack level can be seen now
- hints on mp/sp bars for the next available move
- implemented invincibility frames for dashing
- changed slime splash attack damage pattern
- more savepoints
- rebalancing, as usual
- several bugfixes
- several optimizations, including save time
Thanks to the everyone for testing and responses! For the fist time making dynamic game I expected a lot worse results, lol
Files
fruitilitious (rev.5).zip 86 MB
9 hours ago
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